New batches of creators of animations, interactive stories and games have started. After a one month introduction, the students have the option to learn more about computer programming and connection electronic components to the computer to let their applications interact with the real world.
Now that we know the steps of learning and the tools to reinforce learning, we can also have a look at the ways we can learn and how much we learn from the different learning activities. (note: the exact numbers and e.g. the order of listening and reading are still a point of many debates but the pyramid below gives a good indication which ways of learning are more effective.)
In the previous post we learned about the steps of learning and the skills needed. In this post we will have a look at the tools to use in each step.
The tools to reinforce learning
Are your children using computers and the Internet most of the time in a passive way? Like watching videos, playing games, listening to music and consuming other entertainment using their computer, laptop or tablet.
It’s just the normal. It’s an easy way for children to show this behavior when they don’t know the tools and don’t have the skills to create things themselves.
To be able to change the behavior of children from passive consumers to active creators we need to understand more about learning before we can come up with solutions.
Congratulations batch 3 with your achievements! Keep it up and continue the learning.
Congratulations young coders! keep it up and continue the learning.
The first batch of children has mastered the skills to create animations, interactive stories and games. Congratulations to all.