Kids can Code classes 2019 - 2020

High School Students, are you ready to create your own future?

At Kicaco we imagine, define, brainstorm, design, prototype, test, create and share projects to solve real world problems.

Also you can do IT!

Get your practical skills in programming, animation, drawing, storytelling, game development, electronics, 3D design, 3D printing, programming microcontrollers like Arduino, ESP32, Raspberry Pi, Mobile App development and solving problems with Machine Learning and Artificial Intelligence. With these practical skills you will be able to make many useful real world projects!

Step 1. Learning the Basics

Learning how to code and creating your own projects can be difficult, but there are ways to improve your chances of being successful. As with all learning you need to practice, but practice alone is not enough. You need to have basic knowledge of the concepts before you can apply what you have learned. You will learn many programming concepts and tools and materials, so you can use your imagination to make programs and create projects. We keep it easy and motivating by applying right away what you have learned in many interesting projects.

Module 1 – The basics of programming

You will get up to speed in learning many commands and concepts of programming while making your own projects. We always keep in mind that experimenting with the things learned so far will help you in retaining your knowledge.  You will practice with the topics till you fully understand it. You will finish what you are doing before starting something new!

Scratch

The scratch programming platform offers great opportunities to learn how to be creative using code. It has the essential tools for learning which support:tinkering, creativity, sharing, discussion, remixing, experimentation, and exploration. With Scratch you can learn “Thinking like a programmer”. Scratch teaches computer logic, not coding syntax. Scratch can be used to create simple programs to complex games and projects and it can also be used with Machine Learning.

After you know the basics of coding you are going to practice your skills and learn even more new skills.

Module 2 - Drawing with code

Drawing with Code is like giving commands to a drawing robot. You will get direct visual results of your code which makes it easier to see if your code is correct. At the same time you will get more experienced with control, event and operation blocks and you will even create custom blocks yourself. You will create many small projects. Projects will be more and more challenging to accomplish. In the end you will have learned many different shapes you can draw and you also learned a lot more about coding.

.drawing with code

Module 3 - Story Telling and animation

Animation - Storytelling

 

With storytelling you can express your ideas and tell others about your opinions and imagination. For Story Telling and Animation Projects you need some background knowledge how to set up your stories, how to make them interesting for others and to plan the goal of your story.  You will create your own stories using storytelling techniques like: setting the stage, choosing characters, making a sequence of scenes, giving characters a personality, adding a conflict, getting to a climax and ending the story.

Module 4 – Games

Games are a way to be entertained and now that you have the skills to program more complex projects you are ready to create more complex games. With game design there are many aspects a programmer has to tackle. The programmer has to break down the different aspects into manageable pieces and when these small parts are well defined they can be created using code. Putting together all the small pieces of game design to get to a finished game which is entertaining, original, and fun to share, will put you in the creator seat instead of the players seat.

Games

When we have finsihed this part of the sessions, we will have a portfolio of Scracth projects shared with others and we are ready to create many more Scratch projects and use it further expressing our ideas by drawing, creating stories, animations and games.

Step 2 – Electronics/Microcontrollers and Artificial Intelligence

To become a creator you need to understand how to code, but you also need to be able to let your programs interact with the real world. You will learn how to get data from sensors placed in the environment for analyses and presenting the data on for example LCD screen or controlling objects using motors. This way you can create for example a home automation system to on and off appliances automatically or by giving voice command. You can design a system to collect data from a farm and use this to provide the right nutrients and water to the farm using a watering system. A system like this would give better farm production and at the same time it would reduce the amount of water used. There are many more projects you will be able to create.

Module 5 - Electronics

Electronics

Learning about the basic electronics and electronic components will give you the basic knowledge you will need when you will use Micro Controllers to read input from e.g. sensors and control actuators like motors. You will start by learning the components of electricity and the basic electronic components used in electronic circuits. You will also learn how to read electronic circuit diagrams and to create electronic circuits on a breadboard. You will start with simple circuits but they will get more and more complex to read and to make on your breadboard. With your basic knowledge of electronics you are now ready to learn more about how to use micro controllers in combination with electronics.

 

Module 6 - Micro Controllers Arduino

When we have finishing the Electronics and Arduino sessions we will have a portfolio of projects which we can share with others and we are ready to create many more projects using electronics and microcontrollers.

To let the computer interact with the real world, like using sensors to gather data or to use motors to control things in the real world you will add a new dimension to your skills of not only being able to control the computer but also to use the computer to control objects in the real world. You will learn how to read switches and buttons and different sensors to gather data like a temperature sensor, a light detection sensor, motion detection sensor, etc.  You can also show results in the real world using LED’s, displays and control objects in the real world using relays and different motors. You will learn to program microcontrollers like the Arduino to be the brains of your projects. 3D design to create parts for your projects like casings, custom holders and clamps for parts like motors and shafts will be part of learning electronics. 

Arduino

By creating many small projects you will build knowledge, experience, confidence and you will create a portfolio of projects which you can share with others.

Module 7 – Arduino Advanced

MCU advanced

After learning the basics of electronics and microcontrollers you will further enhance your skills by combining your electronics skills with their programming skills to create real world projects like a burglar alarm, a buzzer wire game, a traffic light system ,a toy robot car, a sorting machine, a home automation system, and many more projects to interact with the real world.

Module 8 - Artificial Intelligence basics

Machine learning is a subsection of Artificial Intelligence which can be used to solve problems which are not easily solved with just programming a computer. The old saying: “A computer can only do what you feed it” is not true anymore. Computers can learn from data given to them and learn and diagnose what the problem is. You will make algorithms to let a computer learn how to play a game and WIN even from the most expert human gamer! You will learn the basics of machine learning like making a Digital Assistant. The computer model you create will recognize commands given in text or by speech to on and off different virtual or real world devices like a lamp or an electric fan. You will create many projects using: Image classification, Text classification, Hand Writing Recognition, Sentiment Analyses, Facial Recognition, Predictive Models, Speech and Sound recognition, etc.  For learning about Machine learning you will use Scratch together with IBM Watson.

Artificial Imtelligence

Step 3 – Find and make example projects using sources on the internet

Once you have learned the basic of coding and have knowledge about electronics, microcontrollers and Machine Learning you are ready to choose your field of interest and you can start making projects using learning sources on the internet. You will start again with the simple projects and gradually create more challenging project. Every new project is a step in the right direction of becoming and experienced coder and maker. You can do this on your own or together with other teammates.

“Many people make the mistake to choose to work on to difficult projects when they just started coding or making. They will struggle a lot, they will be easily demotivated, and many will give up and say coding and making is too difficult for me. This way of experiencing coding and making can be prevented by gradually increasing the difficulty of projects to accomplish. This way you will struggle less, have more fun and you will build a long list of projects you can be proud of.”

Step 4 – Make your own dream projects

After completing several projects using learning sources on the internet, it’s time to make your own projects. You will still consult learning sources and community forums. Google is always your friend and there are many projects to learn from. You can do this on your own or together with other teammates.

Ways to start your own projects:

  • Extend the projects you were working on previously, and make them more useful.
  • Interview friends and relatives what problem they have which could be solved by programming or electronics.
  • Find projects other people have made, and see if you can extend or adapt them.
    You can find many project online.
  • Browse through other people’s blog posts to find interesting project ideas.
  • Think of tools that would make your everyday life easier, and build them.
  • Find projects you could contribute to.
  • Go to local meet-ups in your area, and find people who are working on interesting projects.

When you are making your own projects, you apply your knowledge and with that enforce and retain the knowledge you have. Projects will push your capabilities, help you learn new things, and help you build further on your portfolio which you can share with other people.

Kicaco will support you during the whole process of becoming a creator with coaching, learning together with the other learners and creators and providing the tools to build your projects. You can find more information at the Kicaco website at: https://kicaco.com and at the Kicaco Facebook page at: https://facebook.com/kicacobacolod  Call us for more information at: Tel. #: 702-0600 / 0917-1432-844 / 0920-9685-769

Location

Molave Street, (behind STI/WNU), Bacolod City

Schedule

High school (Age 12-18) - 20 Sessions (MON to FRI) - Maximum 8 students per group 

Class will start when minimum of 5 participants (reserve you spot) 

Group Start Date Start Time End Time Availability
1 Highschool Advanced August 3 8:30 AM 11:30 AM 0 spots
2 Elementary Novice August 3 1:30 PM 4:30 PM 8 spots

What to bring?

Each student needs to bring own Laptop

Workshop Fees

Description Fee
Registration fee to reserve your spot (deductable from total Workshop Fee) P1000
Workshop fee per month (bring own laptop) P2000

Links:

Kicaco on Facebook
 

 

Registration